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Ultimate Edition, Nintendo Super Smash Bros. Greninja's combo game is above decent, as a lot of his moves, specifically his up tilt can lead into amazing aerial combos. It was confirmed to return on June 12, 2018 during E3 2018, but this time being officially a male, due to his Ash-Greninja form’s nature. Welcome! They do make for some very, ahem, splashy ninja moves, however. Have you tested it in Training mode? At 0-5% you can only land a sourspot Usmash, but at 6-28% you can sweetspot it. Dash grab and Uthrow immediately while still sliding from the dash to throw the opponent more to the side, right into range of your Bair. These two characteristics dictate all his moves Although such distinctions don’t really matter in Smash Ultimate. I'm having trouble making the dash atk > fair/uair a true combo. Most opponents will not be able to recover without Greninja countering somehow. Charged SS -> uncharged SS only works if you throw the shurikens from slightly above your opponent. List of Super Smash Bros. series characters. Ultimate Edition Pro Controller - Switch, Nintendo Switch Super Smash Bros. It seems a fully charged Water Shuriken comboes into everything as long as you are close enough to run after it, so if you miss the opportunity to USmash, FAir is the next best move to go for. So you definitely get the U-air spike out of the the second U-air from the U-smash-U-air combo and I now have a video of it. Perform the Nair from a dash and hit the opponent in the middle to land inside them and make your Utilt send them right above you for an Usmash follow up. This can be a 0 to death string if performed at 0%, however it is easiest to land at 9%, so starting the match with 3 uncharged shurikens followed this string can get you an early stock lead. This is not a true combo because both the meteor Dair and Uair spike are techable. ................................................................. Nair -> 3×(Utilt -> Uair spike) -> Utilt -> Nair. Hit the Dash Attack as close to the opponent as possible to send them closer above you for an easier follow up. Throw the Water Shuriken from around grab range, then immediately dash after it and use your Usmash or Grab as soon as you reach your opponent. Wondering if anyone has and tips or ideas of how I should be practicing him. Throw the uncharged SS from max range to have more time, then immediately jump and perform Shadow Sneak. SmashPedia and Is there a trick to doing these chains? Greninja's ranged attacks have awkward range or can easily be seen through. I also tested a NAir follow up and that is a true combo as well. Is it possible for you to test the UTilt -> USmash -> USmash -> UAir string at 0-8% against a human player to see whether they can dodge at any point, or escape it with good DI (especially after the UTilt)? Like all characters, Greninja's jumpsquat now takes three frames to complete. Greninja's model features a slightly more subdued color scheme. Between 21-90% you have to end the first Uair very close to the ground, land, immediately jump or double jump and perform another Uair. https://www.youtube.com/watch?v=i0cs4dh8CS8, http://gfycat.com/WateryHappygoluckyHairstreak, https://www.youtube.com/watch?v=-vmZ1L6AGxQ&feature=youtu.be. 3. Greninja has a unique talent of clinging to walls, which if used correctly can be an unexpected pivot in recovery or dodging attacks. Greninja is later seen among several other fighters, making their last stand against Galeem and Dharkon. This subreddit is for discussing Super Smash Bros. Greninja is fast and aggressive. Use Utilt with your back facing the opponent. I come from the distant land of Gamefaqs, which unfortunately is not the greatest place for competitive Smash 4 discussion and that is why I came here. I had been trying it out in training, because if you hit it just right you can jump out of the first Uair before hitting the ground and hit another Uair. Here are some examples how to perform meteor Dair combos: Perform the Dtilt while walking to slide inside the opponent and send them above you in range of Utilt. I'm too new to work this combo out. / Creatures Inc. / GAME FREAK inc. / SHIGESATO ITOI / APE inc. / INTELLIGENT SYSTEMS / Konami Digital Entertainment / SEGA / CAPCOM CO., LTD. / BANDAI NAMCO Entertainment Inc. / MONOLITHSOFT / CAPCOM U.S.A., INC. / SQUARE ENIX CO., LTD. / ATLUS / Microsoft / SNK Fully charged Water Shuriken (Standard Special) Combos. Ultimate and sharing related content. Press J to jump to the feed. Souce Gaming, Characters: Nintendo / HAL Laboratory, Inc. / Pokémon. However it is very escapable if your opponent jumps after the Fair, so don`t expect this to work against good opponents more than once. Its slick Shadow Sneak maneuver and countering Substitute move coupled with its high aerial mobility make it a rather agile and devious fighter.Text by Professor Squeaky & Smashedpotatoes. However none of this is a true combo, so use it only as a surprise kill. But I`ll try again when I come home because this seems like it might work if the opponent has the right DI. In this Super Smash Bros. Try Up Tilt into Jab, then Down Smash. The second Fair is not a true combo, but it is hard to avoid because you can land it off screen. I tried to link the second Uair after the Utilt > Usmash > Uair combo, but it seems to be very DI dependent whether you can even land it and so far it wasn`t a true combo even against heavy characters.
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