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Being a finesse build, this also gives you proficiency with shortswords and shortbows, which will be your go-to's in general. CentaurMOoT: See above under the general Races section. Alert is nice so that you'll more often act first in the round, meaning you can more often utilize your sneak attack without having to cast darkness first. The Monk needs three high ability scores, so other than Variant Human there isn't usually a good time to take a feat. See above for information on core elf traits. Alternately you can take a feat, for which Alert or Sentinel are recommended. Does Locate Object work for objects on the ethereal plane? The last required monk level brings you to level 9 total, with 6 levels in monk. It’s a situational teleport, but you can use the Darkness spell to force darkness on places, so it’s not as situational as it seems. Here, your unarmed strikes count as magical. The Shadow Monk is actually really versatile for a monk subclass. Sounds like your kinda getting frustrated with the number of "and I shadowstep"'s being said. The limitation is that it needs to be dim light or darkness. This will not be difficult to proc. To learn more, see our tips on writing great answers. Simic HybridGGTR: Fantastic and versatile, and Animal Enhancement can provide useful options to fill gaps in the Monk's skillset. By 11th level, you have learned to become one with the shadows. this is a picture of Letchworth State Park. None of the backgrounds included in the Basic Rules work especially well for the Monk, unfortunately. Level 7 (5 monk) grants your first true extra attack and the ability Stunning Strike. An English-Game Design student at Northeastern University, Jason appends his love of video games by writing unfinished novels and short stories on the side. Perhaps a more classic take would be to go with Drow since that eventually gives you an extra cast of darkness, which is pretty much the basis of the build. Making statements based on opinion; back them up with references or personal experience. them. These levels will also give you four more feats ( at levels 4, 8, 10 & 12) and several other very useful abilities, including Evasion. The advantage on one attack is someone insubstantial, though helpful if you need the teleport to get places. That’s not difficult to do; most areas have cover of some kind, and unless the sun is directly above your head, there’ll be shadows somewhere. On of them being the shifters, were-people who use their ability to shapeshift to save their skins. If your target surface is facing a different direction than your initiating surface, you may fall prone. And during fights, you could theoretically shadow step in, punch a dude, escape into the shadows and turn invisible, and then repeat. Can I export QGIS tool results to anything other than a shapefile or DBF? I would not, however, argue against your ruling given that moonlight is considered dim light so daylight, even in shadow from trees and clouds combined, would still be bright light by both RAW and probably RAI. Followers of this tradition take some advice from the Rogue class, rather than the Fighter or Ranger ones. Congratulations! If I was the player, -(assuming this player in question is attempting to abuse it, given that there is no info outside of 'uses it alot')- I'd just ask to reroll say a misty stepping bard. Half-Elf: The half-elf's abilities don't do much for the Monk which the variant Human couldn't do better. TortleTP: Monks are nearly always built on Dexterity and Wisdom, but tortles may be the only race with the ability to overlook Dexterity on a Monk. SatyrMOoT: Dexterity and magic resistance. Instead, this section will cover feats which I think work especially well for the class or which might be tempting but poor choices. Monks rely on making numerous attacks, and Advantage on all of them will make you considerably more effective. More importantly, this gives you your second archetype ability, Shadow Step allowing you to "bampf" into any unoccupied spot of dim or no light within 60 feet of you that you can see as a bonus action. The option to knock enemies prone is the most tempting option, but remember that Flurry of Blows takes place after you complete your Attack action, so you probably won't benefit from knocking the target prone unless you're already grappling it to prevent it from standing. Int: Generally dump, unless you really need to use knowledge skills. You'll be able to jump from a shadow into a globe of darkness, in which you can see just fine, creating havoc and dealing low amounts of sneak attack damage every round, which adds up quickly. (I am loving the Waterdeep: Dungeon of the Mad Mage campaign.). Monks do damage through 1,000 cuts; the average monk turn has between 3-4 melee attacks. Can a Monk use their Shadow Step ability while grappling? You’ve unlocked Invisibility as a permanent spell effect. This gives you some d10 hit dice, Action Surge for more actions in a round, Second Wind for some self healing, a Fighting Style for a modest bonus to damage and if you go with at least eight levels, you'll get three ability bonuses or feats (at levels 4, 6 & 8). There must be a surface for your feet to “land on” for the destination end of the step. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness.
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