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Sell at the Open Gaming Store! If attacked by a woodwose or one of its allies, the effect is broken and the plant creature can attack the woodwose normally. Can anyone tell me where I can find a stat block for them? | PF2 SRD. Environment temperate forests Organization solitary Treasure standard (club, other treasure). A Horde of New 5th Edition Monsters—as Playable Pawns! Woodwoses have great magical powers like those of a druid, whom they seek to thwart and destroy when given the opportunity. Str 17, Dex 16, Con 18, Int 13, Wis 16, Cha 18 Base Atk +8; CMB +11; CMD 25 Feats Alertness, Blind-Fight, Combat Casting, Dodge, Empower Spell, Improved Initiative, Quicken Spell, Stealthy Skills Bluff +22, Craft (alchemy) +21, Craft (any) +21, Diplomacy +17, Knowledge (nature) +21, Perception +27, Sense Motive +27, Stealth +17 (+21 in forests); Racial Modifiers +4 Stealth in forests Languages Common, Sylvan. | GumshoeSRD 1 comment. Due to their malign nature, woodwoses do not associate with dryads, most sprites, or other benign woodland creatures. I just bought some D&D minis and got a Quickling. You can roll for stats, and the current recommended method is 4d6 and ignore the lowest number each time (So if you rolled 6,5,3,2 you'd ignore the two and end up with 14). | 13th Age SRD | Here Be Monsters Weapons with damaging parts that are primarily metal (or some other material) such as arrows, spears, and so on, damage a woodwose normally. Its hair and beard looks like Spanish moss with brambles and leaves knotted through it. XP 9,600 NE Medium fey Init +7; Senses low-light vision, plant sense 60 ft.; Perception +28, AC 24, touch 14, flat-footed 20 (+3 Dex, +1 dodge, +10 natural) hp 127 (17d6+68) Fort +9, Ref +13, Will +13 Defensive Abilities plant passivism; DR 10/cold iron; Immune wood, Speed 30 ft. Melee club +11 (1d6+3) or 2 slams +11 (1d6+3) Special Attacks spines Spell-Like Abilities (CL 17th), At will—entangle (DC 15), pass without trace, shillelagh, speak with plants, wood shape 3/day—blight (DC 19), transport via plants, wall of thorns 1/day—ironwood, tree shape, 5th—insect plague 4th—giant vermin, rusting grasp (DC 17) 3rd—contagion (DC 16), dominate animal (DC 16), snare 2nd—barkskin, chill metal (DC 15), fire trap (DC 15), flaming sphere (DC 15), heat metal (DC 15) 1st—detect animals or plants, endure elements, faerie fire, magic stone, summon nature’s ally I 0th—detect magic, flare (DC 13), guidance, know direction, read magic, resistance. I just bought some D&D minis and got a Quickling. Press question mark to learn the rest of the keyboard shortcuts, http://www.dandwiki.com/wiki/Quicklings_%283.5e_Race%29. A Darkling's body, due to their curse, absorbs and contains all light that touches their skin, slowly aging the Darkling the longer they are exposed. Downloads | The Modern Path SRD Urban is not a terrain. save hide report. I don't see it in the monster manual. | Swords and Wizardry SRD Give me money! Fully 300 pawns for your 5th Edition game featuring fearsome new monsters from the Creature Codex, from tiny to huge! A woodwose is unaffected by wooden weapons (such as clubs or quarterstaffs) and spells or effects that generate or use wood-type effects (such as a wall of thorns for example). • Acid Ant • […] There are no vines in the concrete jungle. A woodwose casts spells as a 9th-level druid. Guardians and protectors of forests and woodlands, woodwose have a cruel streak, feeling it better to bury an intruder amongst the trees than ever let them leave their forested sanctuaries again. Its head resembles that of a hyena and it has cloven hooves, a horse-like mane, and a tail that resembles that of a lion. | 3.5e SRD The crocotta has the body of an extremely large dog, sometimes as large as a mule.  It's easy to find online and does have 11 pages of details. | d20PFSRD Environment temperate forests Organization solitary Treasure standard (club, other treasure).

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